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Mods for farsky
Mods for farsky












mods for farsky
  1. MODS FOR FARSKY MOD
  2. MODS FOR FARSKY MODS
  3. MODS FOR FARSKY CODE

MODS FOR FARSKY MOD

  • Vanity: expanded visual customization for player characters and thrallsĪll Emberlight items have the word "Emberlight" in their item description, viewable in the Player Inventory screen.Įmberlight's Mod Settings menu can be accessed by using the radial menu from any Emberlight placeable, including animal pens, decorations, etc.
  • Carnage: new weapons and armor, as well as additional combat mechanics.
  • Homestead: items and additional game systems related to farming and husbandry.
  • Chroma: Allows players to tint buildings.
  • Core: Quality of life tweaks and items expanding on core gameplay.
  • mods for farsky

    Item info for an Emberlight weapon Feature Groups Įmberlight's features belong to five broad groups: It was first published on April 24th, 2018 and has subsequently been updated with additional content. It adds new items to the game such as weapons, armor and placeables, and introduces new game mechanics such as the Vanity feature. 9.5 Base Game Assets Modified Via ModcontrollerĮmberlight is a mod for Conan Exiles.4.1.4 Using Quick Paint to Apply Themes.I wouldn't wish it upon my worst enemies. TL DR I had a lot of trouble decompiling the game.

    MODS FOR FARSKY MODS

    Additionally, if anyone else wants to be able to use the mods I make, they will need my deobfuscated version of the game. I'm not sure what to do about trying to share the eclipse project, I might ask the devs (what do you think?) but I certainly wouldn't make anyone else do all of that again.

    MODS FOR FARSKY CODE

    (the code for this was seriously messed up, I don't even know how this happened, took me hours to fix)Īfter all that was fixed the game runs! (although the gui is a little messed up.)

    mods for farsky

    I'm not sure what was actually going on there)Ĭolliding with objects like bases or sunken ships froze the game. (This was because the deobfuscator turned a single string into two strings somewhere. (this was because of an error in the block code that stopped the game from adding pot plants to the base, and put it in an endless loop)Ĭhests wouldn't open. The game would freeze when the world loaded. Finally, there were three big errors left: The deobfuscation process created a number of errors surrounding Enums, renaming them. This worked ok, but there were still a number of errors.įinally, I had to go over the code and fix absolute mounds of errors, mostly things that would have worked anyway once compiled, like unparameterized arraylists. Procyon seemed promising, but was skipping over classes, so I ended up using secureteam's gui implementation of Procyon.

    mods for farsky

    I tried Jad, JD-GUI, and a handful of others. I used that and produced the first semi-functioning deobfuscated version of the game. Eventually I found that apache had source code that could be used to make a custom deobfuscator. So decompiling produced a lot of ambiguity, with all sorts of errors saying "there's no field in type 'x' called 'y'" but 'y' was actually a class in package 'x' rather than a field in the class 'x'.Īnyway I then had to deobfuscate the code, but there were no suitable deobfuscators on the internet, all of them left small ambiguities all over the place or did something else that left more problems than it solved. Simply decompiling it didn't work because a lot of the type names were the same, like there were a bunch of classes named a or b in different packages, and then there was a few packages and subpackages called a, and then there were methods called a, and then there were fields called a.














    Mods for farsky